Procedural Animated Engine
A textile steam engine that was made in Houdini using raw sine waves and vex snippets.
This was the final of my trio of learning procedural Houdini projects which was to animate a steam engine using sin waves and point references.
The node setup is colored to represent each piece in the view. Pieces with the same color are referenced in other object nodes but have the same calculations.
THE NERDY STUFF